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An App Publisher · App · Casual Gaming · 4.2M monthly active usersExample scenario

An app publisher grew ARPDAU 41% with rewarded video and bidding mediation

Example scenario. This page shows how we approach this kind of publisher and the results we aim for. It is not a report on a named customer.

+41%
ARPDAU
96%
Rewarded completion rate
no change
D7 retention
−0.3pp
ANR rate

The challenge

A casual gaming studio monetized with a static mediation waterfall and banner-only inventory. Fill was mispriced at every layer, rewarded placements didn't exist, and each new network SDK pushed ANR rates higher.

What we did

How this was measured

On a live engagement we measure results against a randomized holdout: a small share of traffic keeps the old setup while the rest runs the new one, and the uplift is the difference between the two groups over the period. Comparing against a control group, not against last month, keeps seasonality and traffic changes out of the number.

What would this look like on your site?

Start with the free audit. We'll show you where your current setup is losing money.

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Example: An app publisher grew ARPDAU 41% with rewarded video and bidding mediation | PubMonetX Ai